1. Skateboarding in short
A skateboard is a wooden deck on four wheels, and almost nothing else. No engine, no bindings, no written rules. That’s exactly what makes it hard to learn and impossible to exhaust: everything you land opens onto something you can’t do yet.
It’s also been an Olympic sport since the Tokyo Games, held in 2021 — which changed its visibility far more than its practice. In a municipal park on a Saturday morning, none of that shows: there are only people missing the same trick until it lands.
2. Where it comes from
Skateboarding was born in California as a fallback: surfers looking for something to do when the ocean went flat. The first boards were improvised, on metal or clay wheels that gripped badly and stopped on the smallest pebble.
The real trigger came in the early 1970s with the urethane wheel. It gripped, it absorbed, it rolled over imperfect asphalt — and suddenly the sport was possible somewhere other than a smooth floor. This was when, during a drought, skaters emptied swimming pools to ride their curved walls. Today’s skatepark bowl comes straight from that.
Then came the ollie. In the late 1970s, Alan Gelfand got airborne with no hands on a ramp. A few years later, Rodney Mullen moved the motion onto flat ground — and that changed everything. Jumping without a ramp and without grabbing anything made all street furniture rideable: curbs, benches, handrails. Skateboarding left the park and took the street.
3. Street, park, bowl: how it’s ridden
Street
Furniture: stairs, rails, benches, ledges. You hit tricks on separate obstacles. It’s the closest to what you see on the street, and what dominates municipal parks.
Park
A course of curves and transitions ridden without putting a foot down. Speed comes from the course itself rather than from pushing.
Bowl
A basin with curved walls, inherited from emptied pools. You ride it continuously, carving up the walls rather than jumping obstacles.
4. The gear, piece by piece
A complete board comes assembled, and that’s the right place to start: you learn what you like before picking parts. Here’s what each piece does, so that the day you replace something, you know why.
The deck
Seven to nine plies of glued maple, with a raised nose and tail. Width matters more than length: a narrow board turns faster, a wide one gives more footing. Around 8 inches suits most beginners.
Browse complete boardsThe trucks
The metal axles that hold the wheels and let you turn. Their width should match the deck. Tight feels stable, loose turns sharply. You adjust at the kingpin nut, a quarter turn at a time.
Browse trucksThe wheels
Urethane, measured in millimetres and hardness. Small and hard rolls fast in a park; bigger and softer absorbs rough asphalt and sidewalk cracks.
Browse wheelsThe bearings
Eight in all, two per wheel. The cheapest and most neglected part: clogged bearings slow you down more surely than a bad deck. Keep them dry, avoid puddles.
Browse bearingsThe griptape
The abrasive sheet on top. It’s what makes the ollie possible — without grip, the front foot slides instead of dragging the board up.
Browse griptapeHelmet and pads
Helmet first, wrists second: those are the two most common beginner injuries. Many skateparks post their own rules at the entrance — check on site before you ride.
Browse helmets and padsWhere to start, concretely
Get a complete board and a helmet, nothing else. An entry-level complete rolls perfectly well while you learn to push, turn and fall — and you won’t know what you prefer until you’ve ridden a few weeks.
Then replace in this order: bearings when the board slows down, griptape when it stops gripping, wheels if you change terrain. The deck is the last piece to swap — and it will eventually snap on its own.
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5. The tricktionary
Six tricks to learn the vocabulary. Each panel animates from the angle where the trick reads best — side, rear or top view, noted under each one.
Ollie
side viewThe trick everything else is built on. The back foot snaps the tail down, the front foot drags up toward the nose, and both level out in the air. Everything else follows from it.
Animation: side view, the board tilts on the tail, lifts off, then levels out before landing.
Nollie
side viewAn ollie popped off the nose instead of the tail, without switching your stance. The board leaves the other way, and it feels nothing like an ollie.
Animation: side view, the board tips forward onto the nose before lifting off.
Shove-it
top viewThe board spins a half-turn flat underneath you, without flipping over. It’s often the first rotation people land, because it doesn’t require a flip yet.
Animation: top view, the board swivels 180 degrees flat.
Kickflip
rear viewAn ollie where the front foot flicks outward: the board rolls a full turn on its long axis. It’s the trick everyone wants, and the one that costs the most failed attempts.
Animation: rear view, the board rolls a full turn on its long axis during the jump.
Heelflip
rear viewThe kickflip’s mirror: the heel pushes inward and the board rolls the other way. Most people find one far more natural than the other — there’s no right choice, only yours.
Animation: rear view, the board rolls a full turn opposite to the kickflip.
Grind and slide
side viewGetting onto an obstacle and sliding along it: on the trucks it’s a grind, on the board itself it’s a slide. This is where a skatepark stops being scenery and becomes a playground.
Animation: side view, the board rises onto a rail, slides along it, then drops off.
6. Where to skate in Quebec
Plein Air Québec lists 345 skateparks, from Montreal to Nord-du-Québec. Each listing gives the location, description and photos.
Montérégie
54 parks- Boutique Outlaw · Châteauguay
- Espace Pascal-T.-Lafontaine · Boucherville
- Jardin Frontenac · Saint-Jean-sur-Richelieu
- Ormstown Skate Park · Ormstown
Montréal
41 parks- Beaconsfield Skatepark · Pointe-Claire
- Dime SkateShop · Montréal
- Kahanawake Sports Complex Field · Montréal
- Le Taz · Montréal
Laurentides
40 parks- Axis Boutique · Piedmont
- Parc du complexe Jean-Laurin · Mirabel
- Parc Lorraine · Lorraine
- Sakte park · Sainte-Thérèse
Lanaudière
35 parks- Empire (Mascouche) · Mascouche
- Parc Ovila-Bernier · Saint-Lin-Laurentides
- Planche-à-roulettes · Entrelacs
- Pumptrack l'Horizon · Repentigny
Capitale-Nationale
31 parks- Centre récréatif Joé-Juneau · Pont-Rouge
- Centre socio-récréatif les Bocages · Saint-Augustin-de-Desmaures
- Espace 360 · Pont-Rouge
- Parc Henri-Casault · Québec
Estrie
31 parks- Empire (Sherbrooke) · Sherbrooke
- Parc de planches à roulettes · Magog
- Parc des Pionniers · Saint-François-Xavier-de-Brompton
- Parc Laurence · Coaticook
Mauricie
18 parks- Adrénaline Urbaine · Trois-Rivières
- Centre des loisirs Desjardins · Maskinongé
- Empire Trois-Rivières · Trois-Rivières
- Parc Roger-Guilbault · Trois-Rivières
Outaouais
17 parks- Jeux d'eau Joseph · Gatineau
- Skatepark de Cantley — Rue de Chamonix Est · Cantley
- Skatepark de Cantley — Rue des Marquis · Cantley
- Skatepark de Gatineau — Boulevard des Hautes-Plaines · Gatineau
Chaudière-Appalaches
17 parks- Parc de l'Aréna · Saint-Isidore
- Skatepark (Scott) · Scott
- Skatepark de Frampton · Frampton
- Skatepark de La Guadeloupe · La Guadeloupe
Centre-du-Québec
13 parks- Local Skateparc · Victoriaville
- Skatepark de Bécancour — Avenue des Galaxies · Bécancour
- Skatepark de Bécancour — Rue Garceau · Bécancour
- Skatepark de Daveluyville · Daveluyville
Saguenay–Lac-Saint-Jean
12 parks- Skate-parc de Jonquière · Saguenay
- Skatepark de Alma — Rue Jauvin · Alma
- Skatepark de Alma — Rue Laurent · Alma
- Skatepark de La Doré · La Doré
Laval
11 parks- Mini-Putt Course · Laval
- Poly-Jeunesse Skate Park · Laval
- Skate Park Saint-Maxime · Laval
- Skate Spot · Laval
Bas-Saint-Laurent
6 parks- Complexe sportif Guillaume-Leblanc · Rimouski
- Skatepark de Causapscal · Causapscal
- Skatepark de Dégelis · Dégelis
- Skatepark de Rimouski · Rimouski
Côte-Nord
6 parks- Parc du Ruisseau · Fermont
- Skatepark de Chute-aux-Outardes · Chute-aux-Outardes
- Skatepark de Fermont · Fermont
- Skatepark de Havre-Saint-Pierre · Havre-Saint-Pierre
Abitibi-Témiscamingue
6 parks- Parc Rouli-Roulant Évain · Rouyn-Noranda
- Skatepark de Amos · Amos
- Skatepark de Macamic · Macamic
- Skatepark de Malartic · Malartic
Gaspésie
5 parks- Skatepark de Amqui · Amqui
- Skatepark de Bonaventure · Bonaventure
- Skatepark de Gaspé · Gaspé
- Skatepark de Matane · Matane
Nord-du-Québec
2 parks- Mistissini Skate Park · Chibougamau
- Skatepark de Chibougamau · Chibougamau
7. Your first ten sessions
- 1
Learn to push and to stop before anything else. Front foot stays on the board, back foot pushes, then lands. Dragging the back foot on the ground is enough braking at first.
- 2
Find your stance: left foot forward (regular) or right foot forward (goofy). Neither is better, and you don’t really choose it — you discover it.
- 3
Work the ollie standing still, on grass or a mat, where the board can’t shoot out. The motion comes before speed.
- 4
Learn to fall: knees bent, roll over the shoulder rather than reaching out. Straight wrists take impact badly.
- 5
Go to the park at quiet hours when starting out. On a weekday morning you’ll have room to fail in peace.
- 6
Watch where others are riding before dropping in. A skatepark has lines of travel, and cutting them is the one real breach of etiquette.
One last thing, and it’s the most useful: nobody learns skateboarding quickly. The curve is hundreds of failed attempts for one landed, and it’s the same for everyone at the park — including the ones who look like they know.